A couple of days ago I posted about an interesting way to corrupt the way Red and Blue handle events. Now I'm back at it again. Instead of changing address D35E to A7, I changed it to DD. This causes lots of glitchy text and music, especially in Cerulean. This hack also made a random pond appear in Cerulean (no pokemon in it, unfortunately).
To do this, use this code:
01DD5ED3
Examples of this hack:
A Compilation of Glitchy Music and Other Strange Effects
Pokemon Trainer Gender Change 2
Introducing the Black Brick Road
Mass Gender Change plus the Black Brick Road Strikes Again
Friday, December 19, 2008
Monday, December 8, 2008
Text Glitching
I have found that there are two addresses (3906 and 3907) that seem to affect what pressing A or B while text is appearing does. It usually speeds up the text, but with some hex editinga lot of glitchy things can happen.
If you see videos on YouTube where the text is glitching in the middle of a message (usually accompanied by glitch sounds and strange text), then it is most likely address 3906 that has been modified. This address usually has a value of AF, but nearly every other value causes some sort of glitch (be it a crash, an opcode error, or glitchy text). Address 3907 is hacked less often because most of the possible values either have no effect or crash the game. That being said, address 3907 also has some of the more interesting results.
Examples of 3907 hacks:
Start up screen... I THINK NOT!
The Weirdest Glitch in the Wild West (or anywhere else for that matter)
Instant Vending Machine
The Glitch Dimension!!!
The Door is Locked...
Flying to Glitch Cave... NOT!
If you see videos on YouTube where the text is glitching in the middle of a message (usually accompanied by glitch sounds and strange text), then it is most likely address 3906 that has been modified. This address usually has a value of AF, but nearly every other value causes some sort of glitch (be it a crash, an opcode error, or glitchy text). Address 3907 is hacked less often because most of the possible values either have no effect or crash the game. That being said, address 3907 also has some of the more interesting results.
Examples of 3907 hacks:
Start up screen... I THINK NOT!
The Weirdest Glitch in the Wild West (or anywhere else for that matter)
Instant Vending Machine
The Glitch Dimension!!!
The Door is Locked...
Flying to Glitch Cave... NOT!
Sunday, December 7, 2008
Event Handling Corruption
Changing address D35E can cause many strange effects in Red and Blue. This address seems to have something to do with how the game handles events, and changing it can really mess things up.
I used this code:
01A75ED3
In some areas, turning this code on simply freezes the game. However, in some areas it glitches the game severely.
For example: If you turn the code on in the northern part of Route 1, a message will pop up saying "PA: Your Safari game is over!". Closing the box transports you to a weird glitch world. Once in the weird glitch world, the message box appears again. Closing it this time causes you to walk out of one of the rooms in the Cinnabar Pokemon Lab. Your character sprite now looks like a jumbled mess of pixels. Immediately after walking out of the door, the message will pop up again. Closing it makes the "walk through a door" sound and the sprite moves farther down the screen. Then the message appears again and the process repeats. Once the sprite disappears from the bottom of the screen, it reappears at the top.
See what I mean:
There are many other interesting glitches caused by this hack.
See some of them below:
Black is the New Viridan
The Gibberish Man (Ash has a Seizure)
Same Hack, Different Place
Pokemon Trainer Gender Change
I used this code:
01A75ED3
In some areas, turning this code on simply freezes the game. However, in some areas it glitches the game severely.
For example: If you turn the code on in the northern part of Route 1, a message will pop up saying "PA: Your Safari game is over!". Closing the box transports you to a weird glitch world. Once in the weird glitch world, the message box appears again. Closing it this time causes you to walk out of one of the rooms in the Cinnabar Pokemon Lab. Your character sprite now looks like a jumbled mess of pixels. Immediately after walking out of the door, the message will pop up again. Closing it makes the "walk through a door" sound and the sprite moves farther down the screen. Then the message appears again and the process repeats. Once the sprite disappears from the bottom of the screen, it reappears at the top.
See what I mean:
There are many other interesting glitches caused by this hack.
See some of them below:
Black is the New Viridan
The Gibberish Man (Ash has a Seizure)
Same Hack, Different Place
Pokemon Trainer Gender Change
Togepi in Red and Blue
It is high time you learned how to find "secret" pokemon in Red and Blue.
First, open up your Pokemon Gold/Silver ROM in VisualBoyAdvance. Next, encounter the Pokemon that you want to transfer (or view its Pokedex entry). Open up the Memory Viewer and go to address 9000. Select Save the dump at size 400 (or a little less). Next open up your Red or Blue ROM and encounter a Pokemon. When the Pokemon is appearing, open your memory viewer (pausing the game) and go to address 9000 again. Make sure most of the lines of code you see are 0's. If not, resume the game until they are (easierto do with automatic update checked) and then click on the memory viewer. When most of the lines are 0's, load your memory dump. Make sure the address says 9000 and click OK. Resume the game and see the pokemon appear on the screen.
To make your Pokemon look even more realistic, you need to edit its name. To do this, go to the address CFDA. This address is where the Pokemon's name is located. The first two numbers are the first letter, the second two numbers are the second letter and etcetera. Change the numbers to make the correct name (note, unused spaces should have a value of 50, and the last letter should be in the address CFE3). 80 is A, 81 is B and so forth.
You can also edit the attacks of the pokemon. These are located in the addresses CFED, CFEE, CFEF, and CFF0. Unused moveslots are 00. Replace these values with the hex value of the attack you wich the pokemon to have.
Finally, make a video of your encounter with the pokemon and post it on youtube to start the rumor-mongling! Yay!
View the finished product:
First, open up your Pokemon Gold/Silver ROM in VisualBoyAdvance. Next, encounter the Pokemon that you want to transfer (or view its Pokedex entry). Open up the Memory Viewer and go to address 9000. Select Save the dump at size 400 (or a little less). Next open up your Red or Blue ROM and encounter a Pokemon. When the Pokemon is appearing, open your memory viewer (pausing the game) and go to address 9000 again. Make sure most of the lines of code you see are 0's. If not, resume the game until they are (easierto do with automatic update checked) and then click on the memory viewer. When most of the lines are 0's, load your memory dump. Make sure the address says 9000 and click OK. Resume the game and see the pokemon appear on the screen.
To make your Pokemon look even more realistic, you need to edit its name. To do this, go to the address CFDA. This address is where the Pokemon's name is located. The first two numbers are the first letter, the second two numbers are the second letter and etcetera. Change the numbers to make the correct name (note, unused spaces should have a value of 50, and the last letter should be in the address CFE3). 80 is A, 81 is B and so forth.
You can also edit the attacks of the pokemon. These are located in the addresses CFED, CFEE, CFEF, and CFF0. Unused moveslots are 00. Replace these values with the hex value of the attack you wich the pokemon to have.
Finally, make a video of your encounter with the pokemon and post it on youtube to start the rumor-mongling! Yay!
View the finished product:
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